JavaFX: One codebase to rule them all! Posted on: May 22, 2015May 22, 2015 Author: Jens Deters Categories: Android, Gluon, iOS, JavaFX, JavaFXMobile Plugin, Mobile Apps Tags: Android, Gluon, iOS, JavaFXMobile Plugin, Mobile Apps I wrote an [German] article about Mobile App development with JavaFX and JavaFXMobile-Plugin/Gluon for the codecentric blog: TwitterLinkedIn Post navigation Previous Previous post: MQTT.fx 0.0.15 releasedNext Next post: Integration of JavaFX in Swing Applications Jens Deters 121WebsiteRSS Feed
2 thoughts on “JavaFX: One codebase to rule them all!”
I have tried running the 2048FX on iOS simulator or device using Xcode 7 beta (since I have no membership in any Apple Developer Program). But it is not working.
Simulator Error Message [org.gradle.BuildExceptionReporter] * What went wrong:
Execution failed for task ‘:launchIPhoneSimulator’.
Unable to find a matching device [arch=x86, family=iPhone, name=null, sdk=null]
Device Error Message [org.gradle.BuildExceptionReporter] * What went wrong:
Execution failed for task ‘:launchIOSDevice’.
No provisioning profile found matching signing identity ‘iPhone Developer: ..)’ and app bundle ID ‘*’
Do I need to add anything to build.gradle to specify app bundle id? Or might it be because of Xcode 7? Running App’s from Xcode on device and simulator works.
for running a iOS app without Apple Store you definitely need a Developer Account.
I haven’t installed Xcode 7 yet. Not sure if 32Bit is supported by the Simulator.
Could you give it a try with Xcode 6.3.x?