JavaFX: One codebase to rule them all!

I wrote an [German] article about Mobile App development with JavaFX and JavaFXMobile-Plugin/Gluon for the codecentric blog:


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2 thoughts on “JavaFX: One codebase to rule them all!”

  1. I have tried running the 2048FX on iOS simulator or device using Xcode 7 beta (since I have no membership in any Apple Developer Program). But it is not working.

    Simulator Error Message [org.gradle.BuildExceptionReporter] * What went wrong:
    Execution failed for task ‘:launchIPhoneSimulator’.
    Unable to find a matching device [arch=x86, family=iPhone, name=null, sdk=null]

    Device Error Message [org.gradle.BuildExceptionReporter] * What went wrong:
    Execution failed for task ‘:launchIOSDevice’.
    No provisioning profile found matching signing identity ‘iPhone Developer: ..)’ and app bundle ID ‘*’

    Do I need to add anything to build.gradle to specify app bundle id? Or might it be because of Xcode 7? Running App’s from Xcode on device and simulator works.

    1. Hi,

      for running a iOS app without Apple Store you definitely need a Developer Account.
      I haven’t installed Xcode 7 yet. Not sure if 32Bit is supported by the Simulator.
      Could you give it a try with Xcode 6.3.x?